I’ve never made any secret about the fact that this blog is the propaganda arm of Ironfleet. Which means that comments people leave here are subject to moderation. Although I allow critical comments, including some that are quite rude and bitter indeed, I do so only when they interest me. Snarky COAD-style stuff that’s just intended to express empty disdain and establish a false sense of superiority? Nope, we don’t need any. That special flavor of unwarranted arrogance has plenty of homes elsewhere on the internets.

One such comment this morning, though, caused me to reflect on Ironfleet’s relationship to piracy. Among the would-be commenter’s expressions of disdain was the suggestion that my recent PvP efforts in w-space had turned Ironfleet into “boring old pirates”. Which, frankly, took me by surprise. Although I don’t much care what other people think of Ironfleet, we are not now, nor ever have been, self-identified as a pirate organization, and I don’t expect that to change.

It’s true that since I took up with the merry band of ruffians in the TEARS alliance, I’ve participated in small-gang warfare that culminated in pod ransoms being collected by my gangmates. TEARS has no policy on piracy of which I am aware (pro or anti) but if I had to guess, I’d say the alliance leadership approves.

Ironfleet, however, remains first and foremost a salvage operation. It’s just that we’ve got an extremely broad definition of salvage, and sometimes if the salvage won’t stop wigging, you have to nail it to a board and hit it repeatedly with a heavy stick.

I myself have never asked for or collected a ransom. (Although I might in the future if it seemed reasonable. Sometimes there’s no reason to take the goods back to the impound yard, if you can sell them back to the former owner while they — the goods and the owner — are still on the hoof.) It’s my understanding that most of the ransoms TEARS collects while “out roaming around” go into the alliance war chest; be that as it may, I attend those operations because my cooperative combat skills could still use an awful lot of improvement. I do most of my salvage work solo, just as I always have; and it’s rare that I bring enough tackling gear to ransom anybody, even if I wanted to.

Meanwhile, Ironfleet’s other activities continue to evolve with the game. When “canstellations” went away after missions were moved away from the stargates, Ironfleet moved to salvaging jettisoned ore in the belts. That’s become a rare opportunity in the era of the Orca, though, so we don’t get to do much of that any more. Mission salvage has been the Ironfleet bread and butter for a long time, but right now the opportunities in w-space are more lucrative and almost as entertaining. W-space being a brutal and somewhat defensible terrain, we’ve perforce been doing more to-the-knife old-fashioned PvP, which is (a) entertaining and (b) good training. But, at the end of the day, I still consider Ironfleet a salvage corporation.

Other people can think what they like. But if going into lawless space and getting into fights has made the stories on this blog more boring, all I can say is, too bad — because in the doing, it’s been enormous fun.

7 Responses to “Piracy And Ironfleet”

  1. mandrill says:

    well said sir. To be a pirate, you must be breaking a law, as enacted by the controlling power in the space within which you commit the lawbreaking act (be they Concord, an NPC empire, or a player alliance). You effectively control the WH system you reside in, so you are the law. Therefore you are not a pirate, and anyone invading your space when you don’t want them there, is. If anything you are an anti-pirate.

    This reasoning of course depends on my weasely and morally ambiguous interpretation of legal theory. According to concord and all the hi-sec empires I am of a piratical nature myself, I would use the above reasoning if and when I encountered Concord, if they would only give me the time to do so :D

  2. W-Space Dude says:

    Best quote thus far.

    “It’s just that we’ve got an extremely broad definition of salvage, and sometimes if the salvage won’t stop wigging, you have to nail it to a board and hit it repeatedly with a heavy stick.”

    There’s nothing wrong with doing a bit of PvP on the side for some entertainment.

    Side Note – I want to say the blockade runner rocks. I had to sell the idea to one of my corp mates – but it just paid for itself when I ran through a gate camp in low sec with nary a scratch, and the 700+ million isk load made it to the high sec drop off point safe and sound.

  3. W-Space Dude says:

    Can’t seem to edit comments? Wanted to add the me and my corp mates treat our W like it’s our space. If you come into it expect to die, or at least to have to defend yourself.

  4. Marlenus says:

    Yeah, whatever I’m doing in w-space, I can’t really do if there are strangers present. So I don’t have any problem at all with the notion that people need to be killed or at least driven out.

    I once spent an hour shooting at gas miners in battlecruisers, even though I was in a caracal and hadn’t a prayer of actually killing them. They couldn’t ignore me, and they couldn’t mine gas while dealing with me, and they couldn’t catch and kill me, so eventually they went away. Which is what I wanted.

    Mandrill, my own definition of a pirate is somebody who solicits ransoms as their profession. But there are some high sec denizens who seem to think any sort of PvP is piracy.

  5. Flashfresh says:

    You and your chaps are almost unique in New Eden – salvagers with style and attitude. I like the :

    “It’s just that we’ve got an extremely broad definition of salvage, and sometimes if the salvage won’t stop wigging, you have to nail it to a board and hit it repeatedly with a heavy stick.”

    You are playing EVE how you want to – and enjoying it too. Leave the labelling to others.

    Flashfresh

  6. Lei Merdeau says:

    I’m not enjoying you as much as I was, you’re doing the same as ever, blogging what you’re doing, its just I can’t see me in wormhole space for quite a while – have some +5 implants, don’t have jump clone standing.

  7. Orontes says:

    Like the others who commented, I found:

    “…sometimes if the salvage won’t stop wigging, you have to nail it to a board and hit it repeatedly with a heavy stick.”

    a great and beautiful peice of writing

    Thanks for the laugh

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