Never, never, never let anybody tell you that a young character with minimal skillpoints cannot be a useful, even vital, member of your organization.
Yesterday TorpedoTed cast hungry sensors on a loaded AC-ME Iteron V flying outbound from Isaziwa. Apparently, it was on autopilot, with Vryder “Business As Usual” 04 nominally at the controls.
Needless to say, our man chased it into Oiniken and engaged it in his T1 rocket kestrel.
I am unclear on details (especially as to why he did not tackle) but apparently he followed it along its programmed course, shooting rockets like they were cheap, until it popped in Ahynada like a cardboard pinyata.
Much candy fell out:
2008.01.07 01:45:00
Victim: Vryder04
Alliance: Independent Faction
Corp: Advanced Combat Machines and Equipment
Destroyed: Iteron Mark V
System: Ahynada
Security: 0.8
Damage Taken: 2452
Involved parties:
Name: TorpedoTed (laid the final blow)
Security: 0.0
Alliance: NONE
Corp: Ironfleet Towing And Salvage
Ship: Kestrel
Weapon: Phalanx Rocket
Damage Done: 2452
Destroyed items:
Reflective Plating I (Cargo)
Small Ld-Acid Capacitor Battery I (Cargo)
Hardwiring – Inherent Implants ‘Noble’ ZET100 (Cargo)
‘Malkuth’ Assault Missile Launcher I, Qty: 2 (Cargo)
Power Diagnostic System II, Qty: 5 (Cargo)
Small Armor Repairer I, Qty: 25 (Cargo)
Multi Sensor Backup Array I, Qty: 3 (Cargo)
Kestrel, Qty: 5 (Cargo)
Salvager I
Cap Booster 200, Qty: 10 (Cargo)
EP-S Gaussian I Excavation Pulse, Qty: 3 (Cargo)
F-S15 Braced Deflection Shield Matrix, Qty: 3 (Cargo)
Cargohold Optimization I
50mm Reinforced Rolled Tungsten Plates I, Qty: 3 (Cargo)
Snoop Scanner Probe I, Qty: 295 (Cargo)
Medium Hull Repairer I, Qty: 17 (Cargo)
Shield Recharger I, Qty: 12 (Cargo)
Miner I, Qty: 13 (Cargo)
125mm Railgun I
ECM – Spatial Destabilizer I, Qty: 3 (Cargo)
Gallente Mining Laser, Qty: 3 (Cargo)
Small Capacitor Booster I, Qty: 9 (Cargo)
Propulsion Jamming (Cargo)
Bookmark, Qty: 4 (Cargo)
Murky Energy Transmitter I, Qty: 3 (Cargo)
Sansha Ship Log 136423760 (Cargo)
10MN Afterburner I
Thorium Charge S, Qty: 23
Science (Cargo)
Medium Shield Extender I
Phased Weapon Navigation Array Generation Extron
‘Langour’ Drive Disruptor I
Cybernetics, Qty: 2 (Cargo)
Lucent Compound, Qty: 28 (Cargo)
Warp Core Stabilizer I, Qty: 5 (Cargo)
Cap Booster 100, Qty: 40 (Cargo)
Gleaming Alloy, Qty: 44 (Cargo)
Small Rudimentary Energy Destabilizer I (Cargo)
X-Large Shield Booster I, Qty: 3 (Cargo)
Fathom Scanner Probe I, Qty: 306 (Cargo)
Interphase Heat Diffusion Plating (Cargo)
Gallente Frigate (Cargo)
Gallente Shuttle, Qty: 2 (Cargo)
Civilian Shield Booster I (Cargo)
Mining Drone Operation (Cargo)
Large Shield Extender I, Qty: 4 (Cargo)
Marauder Spur (Cargo)
Medium Shield Booster I, Qty: 3 (Cargo)
Civilian Data Interface (Cargo)
Small Tapered Capacitor Infusion I (Cargo)
ECCM – Radar I, Qty: 2 (Cargo)
Tracking Disruptor I, Qty: 2 (Cargo)
Small Energy Transfer Array I, Qty: 15 (Cargo)
Nanomechanical CPU Enhancer I, Qty: 3 (Cargo)
Magnetic Plating I (Cargo)
Signal Distortion Amplifier I, Qty: 4 (Cargo)
Medium Converse I Deflection Catalyzer (Cargo)
Cap Booster 25, Qty: 118 (Cargo)
Small Peroxide I Capacitor Power Cell (Cargo)
Lustering Alloy, Qty: 6 (Cargo)
Serpentis Ship Log 166832001 (Cargo)
ECCM – Omni I, Qty: 5 (Cargo)
‘Malkuth’ Rocket Launcher I (Cargo)
Expanded Cargohold II
Small Hull Repairer I (Cargo)
Photon Scattering Field I, Qty: 6 (Cargo)
ECCM – Gravimetric I, Qty: 2 (Cargo)
Residual Survey Scanner I (Cargo)
Strip Miner I (Cargo)
Local Power Plant Manager: Reaction Shield Power Relay I (Cargo)
Small Shield Extender I, Qty: 3 (Cargo)
Heat Dissipation Field I, Qty: 9 (Cargo)
Small Remote Armor Repair System I (Cargo)
200mm Railgun I, Qty: 3 (Cargo)
Heat Dissipation Amplifier I, Qty: 2 (Cargo)
Ballistic Deflection Field I (Cargo)
Civilian Codebreaker (Cargo)
Stasis Webifier I, Qty: 4 (Cargo)
Motley Compound, Qty: 12 (Cargo)
Large Shield Transporter I, Qty: 4 (Cargo)
R.S. Officer’s Passcard, Qty: 3 (Cargo)
Passive Barrier Compensator I, Qty: 3 (Cargo)
Dropped items:
Drifter Spur, Qty: 3 (Cargo)
Asymmetric Energy Succor I, Qty: 5 (Cargo)
Mining (Cargo)
XeCl Drilling Beam I, Qty: 6 (Cargo)
Explosion Dampening Field I, Qty: 3 (Cargo)
50mm Reinforced Nanofiber Plates I, Qty: 2 (Cargo)
Warded Radar Backup Cluster I (Cargo)
Medium Remote Armor Repair System I, Qty: 2 (Cargo)
Expanded Cargohold I, Qty: 2 (Cargo)
J5b Phased Prototype Warp Inhibitor I, Qty: 2 (Cargo)
Suppressed Targeting System I, Qty: 2 (Cargo)
Hardwiring – Zainou ‘Deadeye’ ZGM1000 (Cargo)
‘Abandon’ Targeting Disruptor I (Cargo)
Sensor Linking (Cargo)
Caldari Cruiser (Cargo)
FZ-3 Subversive Spatial Destabilizer ECM (Cargo)
1MN Afterburner I, Qty: 4 (Cargo)
Medium Graviton Smartbomb I (Cargo)
ECM Burst I, Qty: 4 (Cargo)
Ballistic Control System I (Cargo)
Bookmark, Qty: 4 (Cargo)
50mm Reinforced Crystalline Carbonide Plates I, Qty: 2 (Cargo)
Large Converse I Deflection Catalyzer (Cargo)
Rocket Launcher I, Qty: 6 (Cargo)
Civilian Analyzer (Cargo)
Nanoelectrical Co-Processor I, Qty: 3 (Cargo)
Small Energy Neutralizer I, Qty: 9 (Cargo)
50mm Reinforced Steel Plates I (Cargo)
Metal Scraps, Qty: 40 (Cargo)
Large Asymmetric Barrier Transpositioner I (Cargo)
Heavy Neutron Blaster I (Cargo)
125mm Carbide Railgun I (Cargo)
Medium Armor Repairer I, Qty: 5 (Cargo)
Small Proton Smartbomb I, Qty: 3 (Cargo)
Medium Capacitor Booster I, Qty: 2 (Cargo)
Multispectral Frequency Probe (Cargo)
Civilian Shield Booster I, Qty: 8 (Cargo)
Metallurgy (Cargo)
‘Malkuth’ Standard Missile Launcher I, Qty: 4 (Cargo)
Shield Upgrades (Cargo)
‘Arbalest’ Rocket Launcher I (Cargo)
Cap Booster 50, Qty: 160 (Cargo)
Signal Amplifier I, Qty: 2 (Cargo)
Basic Miner, Qty: 12 (Cargo)
Salvager I (Cargo)
Passive Targeter I, Qty: 3 (Cargo)
Partial Weapon Navigation (Cargo)
Standard Missile Launcher I (Cargo)
Small Capacitor Battery I, Qty: 3 (Cargo)
J5b Phased Prototype Warp Inhibitor I
Explosion Dampening Amplifier I (Cargo)
Beta Hull Mod Reinforced Bulkheads (Cargo)
Energized Reactive Membrane I (Cargo)
Medium Shield Booster II (Cargo)
Expanded Cargohold II, Qty: 4
Small Hull Repairer I, Qty: 12 (Cargo)
Sheen Compound, Qty: 39 (Cargo)
Cargo Scanner I, Qty: 5 (Cargo)
Hardwiring – Zainou ‘Deadeye’ ZML100 (Cargo)
Residual Survey Scanner I, Qty: 3 (Cargo)
Type-D Altered SS Reinforced Bulkheads (Cargo)
Dark Compound, Qty: 20 (Cargo)
200mm Reinforced Titanium Plates I (Cargo)
Large Shield Extender II (Cargo)
Precious Alloy, Qty: 57 (Cargo)
Magnetometric Quest Probe, Qty: 4 (Cargo)
Co-Processor I, Qty: 3 (Cargo)
Survey Scanner I, Qty: 12 (Cargo)
ECM – Multispectral Jammer I (Cargo)
Remote Sensor Booster I, Qty: 3 (Cargo)
Compact ‘Limos’ Assault Missile Bay I, Qty: 2 (Cargo)
Heavy Capacitor Booster II (Cargo)
Conjunctive Ladar ECCM Scanning Array I (Cargo)
Bandit Spur (Cargo)
Magnetometric Sift Probe, Qty: 3 (Cargo)
ECCM Projector I, Qty: 3 (Cargo)
Medium Capacitor Battery I, Qty: 3 (Cargo)
Small Graviton Smartbomb I (Cargo)
100mm Reinforced Steel Plates I, Qty: 3 (Cargo)
Note that five kestrels were among the items destroyed — so Torpedo Ted killed five times his own tonnage in this encounter without even considering the Iteron and all its goods.
And then Vryder04’s pod fell out.
Since we’ve been repeatedly assured by Vryder04 that our war is pointless, that we are accomplishing nothing, and that nothing has changed in AC-ME’s day to day routine because of our activities, apparently TorpedoTed decided that it was time to conduct our war at a higher volume:
2008.01.07 01:46:00
Victim: Vryder04
Alliance: Independent Faction
Corp: Advanced Combat Machines and Equipment
Destroyed: Capsule
System: Ahynada
Security: 0.8
Damage Taken: 406
Involved parties:
Name: TorpedoTed (laid the final blow)
Security: 0.0
Alliance: NONE
Corp: Ironfleet Towing And Salvage
Ship: Kestrel
Weapon: Gremlin Rocket
Damage Done: 406
Ouch. And it had been such a friendly little war up until that moment. Ah, well, c’est la guerre…
Of course there came a great clamor over corp chat for assistance in looting and salvaging the wreck before reinforcements could arrive. TorpedoTed scooped the corpse, and then made many heroic trips to station hauling the highest-value goods in his Kestrel:
I showed up in my covert ops frigate to help with salvage and take what I could carry, then I left him hauling while I went for a badger (this one) that I had in Paara.
By the time I was ready to jump back into the system, TorpedoTed was calling off the salvage operation and announcing many hostiles in local. I jumped in, found myself under the guns of Phogg in a battleship, and decided that, indeed, it was time to move on to the task of preparing a military answer to the response squadron.
Much of the remaining action took place while I was evading Phogg and swapping out my Badger I for something a bit more combative. TorpedoTed led his pursuers on a merry chase — before all was said and done we saw Chebri in a Slasher and a Raven, we saw Vryder04 back in a Megathron, we saw Murdock Jones in his Enyo, we saw Cordus in a shuttle and then later in his Drake, we saw more of Phogg, and there were others.
Chebri went hard for TorpedoTed, and eventually caught him. Once she caught him, apparently, she didn’t know what to do with him. He was expecting an AC-ME fleet to land on his head, but it wasn’t there, and he was warp scrambled with a speed disadvantage, so what could he do? He turned on his rocket launchers, and kept them on until Chebri warped away in armor.
He chased her. (I love this guy.) Caught up with her at a planet, but she used her speed advantage to stay away from him and disengage.
Somewhere during all this I finally arrived in system with my stealth bomber, and started driving people away from the stargates. Fired many missiles, especially at Murdock Jones, who kept warping away and coming back. At one point he got within 30 KM of me, but he never landed a shot.
For all the missile firing, there weren’t any targets I could effectively engage in the bomber, and the real action was obviously over. Out of curiousity I shot a lot of missiles at the Megathron and the Drake, to see if their tanks were as strong as I expected. Of course, they were.
Eventually I was to the point where there were five or six hostiles on the grid and chasing me (it was hard to say exactly how many, things were busy and I forgot to get a screenie). So I decided it was time to cloak up and disengage.
All in all, a good day at war! I wish I could claim to have had much to do with it, but it was all TorpedoTed’s doing — I provided fireworks display but had nothing to do with any of the day’s actual victories.